Monday, 16 February 2009

Week 4



With the head modelled I then modelled a pair of eyes and imported them into the scene. With he eyes imported in I then tried to adjust the vertices in the head to give the eyes more of a look that they were in the head instead of an unnatural look, I had to also rotate the eyes so that they could face forward but also keep them to the side of the head like a normal penguin but have them enough facing forward that the character looks normal.
With the eyes in a relatively good position I then added a simple black/charcoal texture over the head and beak, with the beak though I also added an orange stripe along the joining parts of the upper and lower beak by using a sub material with the black of the beak.
With the textures in the head and beak I then began to attempt to move the beak using a skin modifier and a set of bones to attempt to move the beak parts up and down and check for any errors with the way I had set out and created the head, fortunately I found no problems and as I predicted did not get any skin pinches or problems when moving the beak.



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