Monday, 23 February 2009

Week 5


After completing the head I decided to start work on the characters body using a single square to start the body I then adjusted the vertices to get a more prism like body so that when smoothed the penguin would be round. From this square I then extruded the lower portion of the body with the edit poly and polygon function until I was satisfied with the height of the actual penguin. From this I then bevelled in the penguins lower part to create a kind of waist/hip area that the legs could be attached to or extruded from.
For the arms I selected some polygons from the side of the penguin and extruded them to make an arm which could reach down to where I hoped the penguin’s leg for later use. The arms like the rest of the body would require a turbo smooth to be more wing/arm like.
I added some simple legs to get an overall assessment of the body but created simple feet which could be improved for later use.

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