Monday, 9 February 2009

Week 3




To do the beak tip I converted the beak into an editable poly and extruded the edges of the beak to create a pointed tip for each part, I did this because a normal cone would look too straight and a penguin beak is somewhat curved which adds more of a natural element to its well as allowing me to move the edges so that the beak tip contained a bit of a bump like the penguin I used to map from.

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