
To get the general shape of the penguins head I began by adding a picture of a front and side facing penguin to two different planes and attempted to mould the objects used to create the head to fit these much like topology but instead of using quads using the existing object and using editable poly with adjusting the vertices for the shape.
Using a sphere and a cone I could easily create a head and beak which could then have the vertices moved so that they were more attached then a completely curved cone into one that was not completely round but fit the penguins head so that it did not look unnatural.
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